Monday, October 1, 2007

Synne Skjulstad :: Research in practice (notes)

How research in practice might work. Concepts:
usability, experience, thoughtful interaction-design and communication-design.

Jacob Nielsen´s view of useability:
"The functionalists meaning of useability / "quality of use", often counts out all that is not purely functional to a product." (the artistic ideal of expressing yourself or the ability to preform tasks the most efficiently and soling a problem for the customer.) Is the highest goal of useability just to solve the consumers specific problem?  Useful for whom?
What are providing experiences?
Art as experience and acting with technology. (Mc Carthy & Wright)
Lövgren og Stolterman : introduce a design perspective on the creation and shaping of digital artefacts.  (Pliability.)
What is it that gives the experience? How is a digital artefact designed so as to communicate something? (relocates focus from experience to artefact)
The holistic view sees interaction as integral to designing artefacts for mediated communication. 
*Communicate as a whole. **Useability is not normative.

Branding as creating a image of yourself / your client. What image do you want the user to percive?
(Where do you stand? What do you focus on? 
How it works? How it communicates? What experience is given by the product?(and why?)
How was the artefact shaped to give the experience?)

::Guidelines::
Dare to disagree with influential theorists.. (use as starting-point.))
And acknowledge work others have done before you: Distinguish your own work!

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