Wednesday, February 13, 2008

ohm, sweet ohm! (project-survival-guidelines)


Designing interaction in the physical world (TUI)

1. focus on experience prototypes (design delays/milliseconds/etc. or design around it.)
2. the wow-effect! evidencing the parts that will be the the front-end/users touch-points. (making them understand!)

Tools: processing and adurino. (Details and constraints, hacking and shortcuts.)
Sketching in hardware.


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