Wednesday, February 13, 2008

ohm, sweet ohm! (project-survival-guidelines)


Designing interaction in the physical world (TUI)

1. focus on experience prototypes (design delays/milliseconds/etc. or design around it.)
2. the wow-effect! evidencing the parts that will be the the front-end/users touch-points. (making them understand!)

Tools: processing and adurino. (Details and constraints, hacking and shortcuts.)
Sketching in hardware.


Thursday, February 7, 2008

Svipptur

Above: Kids-tickets to place on jacket/key-chain/etc. to enhance easy access.


This is some of the visual profile for the ticketing system for Ruter AS, (which is nearby all of the short-distance transport services umbrella-organisation here in Oslo.) We've called the sub-service/ticket-system "svipp" as in "svipp-tur" (Norwegian for a short, quick drop-of, in relation to transporting people.) We're basically working with a RFID travel-card you can top up as you need, designing the interaction of both normal-users and ticket-controllers. 

Simple refill-rfid "flexi-card" topping up by mobile-phone: sms your code, followed by wanted amount of  value to 2008, and you're ready to go!


Monday, November 26, 2007

Effekten av følelser og design :: Helge Tennø

Kunden kundeopplevelsen og motivasjon.

Lite utfordringer i form av brukervennlighet og høy erskel for nyskapning.
Med bredbånd har ljslsfj okkupasjonstenking

1.førsteintrykket
2.kontakt
3.historiefortelling
4.overtale.
5.tilgjengeliggjøre

førsteintrykket fester seg og farger din oppfatning av merkevaren.
50 millisec. avgjør.

the haloeffect, man blir heletiden eksoponert for nye ting og reagerer uten å tenke. 
snap desicion - argumentation. hjernen vil prøve å ignorere motbevisende elementer.
We pretend that what we do are rational and 

Godt førsteintrykk:
Estetikk: clean plesant & symmetric.

Hjernen isolerer ut elementer den liker fra grensesnittet for en foretrukket opplevelse.
(god design. no design has ever been executed by a large committee.)
Til mer business til mer tekst! men tekst ser alltid likt ut.. ingen visuell diferensiering.
Folk finner frem! navigasjon styrt av persepsjon og ikke serverhastighet. Gitte Lingaard

Connect through emotions..
 overføring av verdier i reklame.  >emotional guidingfactors is nessesary to make desicions.
Nokia livsstil  "alle de fantastiske muligheterne..!"
Trigge til å ønske å kjøpe! (Norske mobilselgere på nett selger ikke produkter!)
"Design s the only thing that differentiates one product from another."
"Love is overestimating the difference from one woman til another"

Storyteling; Creating needs from wants
(Skapt glede vs naturlig glede.)
WE SELL DREAMS -furniture at Domain. -Judy George.
...slik kunden kommer til oss og VIL tro.
"You must go beond useability. It is'nt simply removing obstacles but creating the desire that drives action."

Nettbutikk som et middel for å skaffe seg mobiltelefon?
Skaper frastjelt tid merverdi? : oppleves greit for kunden! 
"How well he spoke".. vs. "Let's march!"
"Brukeren/kunden er en ape. ..du skal legge ut bananer. :the New Escalade"
"Mindre valg er bedre. for mange valg lammer brukeren og virker forvirrende."


Thursday, November 22, 2007

counting souvenirs

Little Poika from japanese Bandai is a little flame who wants to be a ballet-dancer. 
This lamp/toy enters her candle-light stage as it gets dark (dancing around!) and goes to hide if you blow at her or it gets light enough again. (Poika is also supposed to play a tune if you tap the edge of the candle but mine does not seem to want to..)

http://rainbowspice.jp/poika/ for the whole story.

flourishing wall



Throwing red balls at a blank white wall was all off a sudden a fantastic suprising and beautiful experience as it looked like the ball hitting the wall made projected flowers erupt and grow in a very neat animated manner.
(the solution for this perfect timing was not touch-sensored but a cam. that detected the red ball as it was in the air, and positioned "seeds"/ plants to be projected at that spot milliseconds after.) 

Wednesday, November 14, 2007

hurrah! (robo 07)


Ok, so these don't actually do much in comparison to industrial assembly robots, (also featured at the fair) but these toys and their stories are some of many which contribute to the way we envision "human robots" as we tend to design for known visions of the future. (More often than not it seems like we design from consciously or sub-consciously adopted ideas of the future, rather than create our own of alternative nows.. -just a stray thought.)

Sunday, November 11, 2007

Hexbug

One of many weird things from Tokyo: A robotic cockroach that responds to sounds and obstacles in its way. (it came with me back to Oslo and is now running around in my apartment. Luckily it does not reproduce quickly.)

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